During artifact upload, gzip is used to compress individual files that then get uploaded. This is used to minimize the amount of data that gets uploaded which reduces the total amount of HTTP calls (upload happens in 4MB chunks). This results in considerably faster uploads with huge performance implications especially on self-hosted runners.
If a file is less than 64KB in size, a passthrough stream (readable and writable) is used to convert an in-memory buffer into a readable stream without any extra streams or pipping.
When an HTTP call is made to upload or download an individual file, the server will close the HTTP connection after the upload/download is complete and respond with a header indicating `Connection: close`.
TCP connections are sometimes not immediately closed by the node client (Windows might hold on to the port for an extra period of time before actually releasing it for example) and a large amount of closed connections can cause port exhaustion before ports get released and are available again.
VMs hosted by GitHub Actions have 1024 available ports so uploading 1000+ files very quickly can cause port exhaustion if connections get closed immediately. This can start to cause strange undefined behavior and timeouts.
In order for connections to not close immediately, the `keep-alive` header is used to indicate to the server that the connection should stay open. If a `keep-alive` header is used, the connection needs to be disposed of by calling `dispose()` in the `HttpClient`.
During an artifact upload or download, files are concurrently uploaded or downloaded using `async/await`. When an error or retry is encountered, the `HttpClient` that made a call is disposed of and a new one is created. If a single `HttpClient` was used for all HTTP calls and it had to be disposed, it could inadvertently effect any other calls that could be concurrently happening.
Any other concurrent uploads or downloads should be left untouched. Because of this, each concurrent upload or download gets its own `HttpClient`. The `http-manager` is used to manage all available clients and each concurrent upload or download maintains a `httpClientIndex` that keep track of which client should be used (and potentially disposed and recycled if necessary)
### Potential resource leaks
When an HTTP response is received, it consists of two parts
-`message`
-`body`
The `message` contains information such as the response code and header information and it is available immediately. The body however is not available immediately and it can be read by calling `await response.readBody()`.
TCP connections consist of an input and output buffer to manage what is sent and received across a connection. If the body is not read (even if its contents are not needed) the buffers can stay in use even after `dispose()` gets called on the `HttpClient`. The buffers get released automatically after a certain period of time, but in order for them to be explicitly cleared, `readBody()` is always called.
Both `upload-http-client` and `download-http-client` do not instantiate or create any HTTP clients (the `HttpManager` has that responsibility). If an HTTP call has to be made that does not require the `keep-alive` header (such as when calling `listArtifacts` or `patchArtifactSize`), the first `HttpClient` in the `HttpManager` is used. The number of available clients is equal to the upload or download concurrency and there will always be at least one available.